This study examines gendered linguistic practices in Post-Classical Greek (31 BC–600 AD) by analyzing bidirectional texts, i.e. written exchanges that reflect an interaction between sender and recipient, including documentary letters, ...read more
Medieval cities were more than centers of trade and governance—they were imagined, shaped, and contested through literature. This project examines how Bruges, Ghent, and Ypres were represented in Middle Dutch ...read more
Scholarship on the no-self (anātman) doctrine in Buddhism has predominantly focused on the Indian context, often overlooking significant variations within the history of Chinese Buddhism. This may due to scholars’ ...read more
The Anyue Buddhist 安岳 sites can be mainly dated between the Tang (618–907) and the Ming (1368–1644) dynasties and consist of locations of great importance when studying Buddhism in the Sichuan ...read more
This project explores the process of transnational identity construction among Latin American migrants in transit through Mexico. Facing significant challenges in an increasingly hostile political climate towards migration, migrants actively ...read more
Over the past years, in Europe and the US, various initiatives were launched to #namethe translator on the cover of books. Does increased visibility for translators and translations necessarily lead ...read more
Buddhist Sūtra Literature represents the diverse, discursive genre of scripture held to be canonical by various Buddhist traditions because it was considered to be buddhavacana (words spoken by the Buddha). ...read more
This project studies the overlooked history of peer review in the humanities between 1950 and today. In this period, peer review, i.e., the institutionalized evaluations of research and researchers by ...read more
Over time and space, languages can change fundamentally in their structure (morphosyntax). A key example of such variation is the change between analytic and synthetic morphosyntax. Such variation is clearly ...read more
Video games have a reputation of being overly violent, sexist, and stereotyping. These connotations are the result of dominant hegemonic practices in the game industry, and while they are certainly ...read more