The project aims to reconstruct the impact that the dissemination of vernacular translations of Plato had in Italy between 1540 and 1840. Focusing the inquiry on paratexts (prefaces, dedications, letters, ...read more
Over time and space, languages can change fundamentally in their structure (morphosyntax). A key example of such variation is the change between analytic and synthetic morphosyntax. Such variation is clearly ...read more
This project will analyse the last revival of Manichaeism in the Eastern Mediterranean and the imperial persecution that seems to produce its disappearance from the region in the 6th century. ...read more
This research project addresses the inadequately studied phonetic and phonological features of the "entre Congo-Ubangi" sector of Africa's Macro-Sudan Belt, in northwestern Democratic Republic of Congo. The "entre Congo-Ubangi", rich ...read more
This project analyzes the interactions between religion and cultural heritage in twentieth century Japan as a venue to investigate the legacy of imperialism in the construction of modern ideas and ...read more
This project aims at analyzing for the first time (im)purity language and discourses in Syriac sources written in the 4th-9th c., to highlight the specificities of Syriac Christianity vis-à-vis other ancient strands. ...read more
COSMOPOET aims to rethink the relationship between poetry and astronomy and ultimately, it investigates medieval Greek solutions to the question as to how to explain the cosmos through literary means. ...read more
This research project concerns the formation of Buddhist deity-invoking ritual practices in medieval China, focusing primarily on 7th–10th-century manuscripts and cave murals that have been discovered in the region of ...read more
We live in a world that seems to have largely lost faith in politics and in the dialectic of history . While experienced differently depending on geographical location and socio-political ...read more
Video games have a reputation of being overly violent, sexist, and stereotyping. These connotations are the result of dominant hegemonic practices in the game industry, and while they are certainly ...read more