This project studies the overlooked history of peer review in the humanities between 1950 and today. In this period, peer review, i.e., the institutionalized evaluations of research and researchers by ...read more
The aim of this project is (1) to address Immanuel Kant’s view that a ‘transcendental grammar’ can be extracted from the pure concepts or ‘categories’ of the understanding, and (2) ...read more
The project “Yemen, rural communities, and tribes. Society, economy and power (13th-15th c.)” (YemenARC) examines the historical role of Yemeni rural communities, predominantly tribal, between the 13th and the 15th ...read more
The project aims to reconstruct the impact that the dissemination of vernacular translations of Plato had in Italy between 1540 and 1840. Focusing the inquiry on paratexts (prefaces, dedications, letters, ...read more
Over time and space, languages can change fundamentally in their structure (morphosyntax). A key example of such variation is the change between analytic and synthetic morphosyntax. Such variation is clearly ...read more
This project analyzes the interactions between religion and cultural heritage in twentieth century Japan as a venue to investigate the legacy of imperialism in the construction of modern ideas and ...read more
This project aims at analyzing for the first time (im)purity language and discourses in Syriac sources written in the 4th-9th c., to highlight the specificities of Syriac Christianity vis-à-vis other ancient strands. ...read more
This research project concerns the formation of Buddhist deity-invoking ritual practices in medieval China, focusing primarily on 7th–10th-century manuscripts and cave murals that have been discovered in the region of ...read more
We live in a world that seems to have largely lost faith in politics and in the dialectic of history . While experienced differently depending on geographical location and socio-political ...read more
Video games have a reputation of being overly violent, sexist, and stereotyping. These connotations are the result of dominant hegemonic practices in the game industry, and while they are certainly ...read more